![]() ![]() but it isn't and is actually allowed and abused in Japan, just like pachinko.Īnd what is the country of CAPCOM's birth and headquarters Delete now, what is a gacha? video game gambling? the next step of pachinko? either way, it's something that, would usually be considered illegal or at least not allowed for people under 18. However, never said it was morally or even legally justified to make gachas and that they're healthy, but merely brought up that multi-national corporations are going to abuse holes in the system for easy profit. however, the "core-gamers" are still people you can profit from without regressing to gacha, as shown by the sort-of recent "MEGA MAN 11/Rockman 11: Gears of Fate!!". while MEGA MAN/Rockman is a niche franchise for most, many great games in it were also inexpensive to make and were able to sell quite well - from World IV for Game Boy to the 3-month-developed 7 for SNES/SFC to outsourced and low-budgeted intentionally de-made 9 and 10 for WiiWare, there are beloved titles that took as much money as the start of XDive and were successful, even if not as successful as the gacha, while also satisfying the "core-gamers" and being considered actual video games, whereas the gacha is a timekiller and addict machine to most people i've talked to, from "core-gamers" to usual people who don't play games anywhere near as brought a good point - it is the obvious reason that they're simply selling well and inexpensive to make. What i disagree with is the idea of core gamers being a small "echo chamber" - a large chunk of people on Earth don't even have phones or phones that support XDive, and the amount of people living in cities that have electricity, Google support, phone shops and Wi-Fi providers along with support of minimum Android 5.0 is also not as high as some people think, but in large scale, XDive is also not as big of a gacha as quite a few others and isn't anywhere near as known by gacha addicts, rather being enjoyed by the CAPCOM gacha addicts. ![]() ![]() Shrap has stated that they're not as popular as people think - however, while they garner quite a lot of negative attention, brings up a good point - gacha games are extremely inexpensive to develop, particularly XDive which is basically a heavily bastardized PSP X1 with new assets per month in the same PSP quality and some artwork from one artist, plus less music than almost any game in the franchise even to this day, and yet it's said to be some of the best hits CAPCOM had out of this franchise, compared to the absolute failures of later Legacy Collections in particular, which are also inexpensive to develop. Sprite Recreator Octoat i mostly despise gachas and their defenders, this is one point where was in the right. Note the more refined designs of X and Zero compared to the " leaked trailer". These hail from a late development build. To compensate for this unfortunate bit of news, our source provided us with two exclusive screenshots from the game. Although nothing has been officially announced, the outlook here isn't looking too hot. We've reached out to NebulaJoy for comment. At this time, the layoffs have not affected NebulaJoy's Mega Man X DiVE Global Version. The individual who posted the Time Rift footage and produced those unusual Mega Man X DiVE ads was among them. Worse yet, our source says that NebulaJoy cut a number of jobs in August. In response, NebulaJoy shut down a number of licensed, in-production mobile projects. Although Pillar of Combat proved to be popular in its native country at launch, the title failed to generate adequate revenue. Speaking to Rockman Corner under anonymity, a source said that NebulaJoy chose to pull the plug on Rockman XZ in August due to Devil May Cry: Pillar of Combat under-performing. No less than a week after footage dropped, we've come to learn that Rockman XZ: Time Rift - the mobile ARPG from licensed-Capcom developer NebulaJoy - is no more. A Mega Man game getting cancelled? It's a tale as old as time, friends.
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